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First class trouble twitter
First class trouble twitter









first class trouble twitter

Rotated some panels on the elevator doors so they sit correctly on the doors.Alcohol and tobacco products feature heavily in-game and can be consumed by players. Hid the tutorial video to fix a bug where the main menu would be hidden underneath it if you weren’t using a widescreen resolution.įixed the vacuum sounds continuing at the end screen.įixed a spelling mistake on the syringe stand tooltip.įixed a spelling mistake on the symbol puzzle.įixed an issue where the keycard handin points could be duped.įixed an issue with the colliders of gas cylinders blocking the players. If a player disconnects the during voting the game will continue 2,5 minutes after.įixed an issue where a player could be killed by standing too close to an airlock door when it was venting out into space.įixed some LOD draw distances on several pieces of level architecture.įixed a bug where the player remained muted when exiting the game before the end screen.įixed an issue where LOD2 and LOD3 of the Passenger Logs changed to the wrong material.įixed an issue where a co-op button-door did not open in the Lobby when helping other players out of their common room.įixed an issue in the Mall where some walls popped in. Then immediately reverted it back to hovering in mid air.įixed extreme jitter on corpses that had been carried at least once.įixed a bug with the Airlock skill check that caused it to fail when another person looked at it.įixed the lighting in the airlock deliberation areas.Īdded an extra fail state to the airlock voting.

first class trouble twitter

Reduced the range of a person getting killed.įixed thrown bottles hovering mid air if thrown at downed players. Replace the ‘alien’-lamps in the server room with industrial lamps. You can now see the global oxygen as a robotic vacuum cleaner. Improved the UI for the server room level.Īdded some more festive thematics to the mall - wip. Increased the button time on a few double-button doors in the lobby.Īdded some more details to the elevator in the mall.Īdded various emissive signs around in the levels. Lighting build rework in the Server Room. Improved the collision on many assets to allow for better robotic vacuum traversal.Īdded some hints and text to explain the goal of the server room a little more clearly - wip.Īdded a frost effect when you get spaced. Moved voice gain settings from “Esc”-menu to settings. Moved mouse sensitivity settings from “Esc”-menu to settings. Moved mouse invert settings from “Esc”-menu to settings. Increased the size of the player start cabins.Īdded some extra details to the cabins and common rooms. Increased the amount of oxygen in the start areas.Ĭhanged some fonts and sizes to make the UI a little more clean. Tweaked ragdoll physics when being spaced, so the ragdoll is more consistently shot out of the airlock.Īdded invisible walls around the server room and airlocks so the robotic vacuum cleaners cannot escape.

first class trouble twitter

When using Personoid private chat you are automatically placed back in public chat when one Personoid leaves the chat. Lowered the difficulty of the symbol puzzle - there are now fewer symbols and we made it smaller so you can use the chat feature if you don’t have a microphone. Skillchecks are slightly easier in general Skillchecks now only runs twice during a co-op exercise and the time has been reduced to 7 seconds.Īdded new pickup containers more suitable in the server room and more industrial looking levels.Īdded a black/white filter to the elevator camera and increased the FOB to encompass all players. The Personoid is notified about who their ally is, at the beginning of the game.Īdded sounds when you give another player oxygen.Īdded ambience sounds to the server room. Temporarily masked a lot of the outside of the levels so it looks a little more clean when you look outside and when you get spaced.Īdjusted the look of the main menu into a more clean look and added a stamp to emphasize that the game is in development.Īdded a benchmark feature in the graphical settings.Īdded more audio cues and screen shake that react to the game environment.Ī Personoid can no longer die due to lack of oxygen, but will instead stagger emulating someone about to die. Remade the model for the syringe stand in order to make it stand out more in open environments. Remodelled the airlock - both the airlock for the deliberation and the cooperative airlock.Īdded VFX and details to the airlocks to really polish it up.

first class trouble twitter

Vastly improved performance in all levels with an almost doubling in frame count - expect an even greater performance boost in the coming patches.











First class trouble twitter